Design Paper

Running Head: DESIGN PAPER 1
Design Paper
Name
Institution
DESIGN PAPER 2
Design Paper
Introduction
According to Dewey’s theory of experience, individuals undergo experiences
continuously without even noticing them (Quay, 2013). Therefore, the society and nature have
different forms, which are later translated into experiences by people. As such, form exists in
everything including organizations, energy, landscapes, ideas, intent, and objects. When
individuals interact with such forms, they turn them into their own experiences. In this case,
experiences occur when there is unity, fulfilment, a start, middle, and an end. For an experience
to be achieved, the intellectual, the aesthetic, and the practical ought to come together (Kolko,
2011). The element of aesthetic represents the agent of motional binding that unifies the
experience. The experience(s) that individuals have result from perception(s) on the basis of the
experience(s) that they had in the past. A designer uses aesthetic to create a form, which
represents the subject matter. The audience reconstructs such form into experience. Thus,
according to the form that the designer makes, the audience may be influenced in terms of their
experience. With this stance, a designed experience is an experience that is as a result of a form
created by a designer in order to induce such an experience.
The third order of design involves the designing for experience and the user experience
design. In this case, Dewey argues that the experience of persons can be shaped by the design
created by the designer using aesthetic (Quay, 2013). Being one of the core elements defining
experience, by shaping aesthetic, designers allow the audience to engage their intellect and the
practicability of the given form to come up with an experience. Case in point, the experience
with the Uber taxi driver lies within the third order design as it involves the entire experience of
the customer and the driver, and not only the aesthetic behind the application. As such, in as
DESIGN PAPER 3
much as the Uber application allows for an admirable interaction between consumers of cab
services and drivers willing to earn returns using their cars, the practicability of the application
especially in the case where both the consumer and the driver are not well aware of the region
and traffic undermines the end result of the intended “good” experience for some users.
A Description of the Experience
Pittsburgh is a well-built city found in Pennsylvania, North Eastern US. Uber has
extended its services in the United States, allowing individuals to travel easily at a cheaper cost
and convenience. For most, Uber is the ultimate technological advancement in the taxi industry
as it provides them with a good experience. However, the same did not go for me when I wanted
to travel using a taxi ordered via Uber in Pittsburgh. Being new to the area, I believed that the
best way to move from one point to the other without much of a struggle was to ask for a taxi
that would take me where I wanted to go. The Uber application is designed in such a way that
one can see the number of cab drivers that are within their proximity and to book one of them for
a trip, according to the customer’s convenience. As such, being in a hurry, I ordered the cab that
was closest to me, which the application indicated was only five minutes away. However, the
driver drove past me and got lost as he was also new to the area. This forced him to call me and
ask for directions, which I was unable to give as I was not so familiar with the area. I tried
directing him but he had problems tracing my location as he was not familiar with the area. This
went on for thirty minutes, until I finally gave up and told him that I was going to cancel my ride
as I was getting late. The driver was not happy with my decision to cancel the trip and with
anger, he swore at me and hang up. This was a disappointing experience. I believed that the Uber
Company had the capacity to prevent such occurences through proper design.
DESIGN PAPER 4
The Five Ps Model and the Uber Experience
People
The people involved in the Uber service cycle include the providers of the Uber
application services, the drivers, and the consumers. The providers of the application services
have a central role to play in facilitating a good experience for both the drivers on the Uber
program and the customers. As Dewey noted, practicability is important in shaping experiences
(Dewey, 1934). Thus, these providers ought to consider establishing a design that would allow
the drivers, who play the intermediary role, to effectively provide consumers with their services
and a good experience. It is one experience for a customer to apply for a driver via Uber and the
driver to call back asking for directions, and a whole new dimension of experience for such a
customer to apply and within the displayed time, or a few more or less minutes, a driver, using
the GPS directions provider, arrives without asking for directions. The former is especially a
frustrating experience for customers who are visiting other countries, cities, or regions and are
trusting that cab drivers would help them easily navigate the area.
Product
In the current market place, organizations acknowledge the importance of customer
satisfaction in improving their profitability. Customer satisfaction can only be achieved through
designing forms that would allow the customers to create unforgettable experiences. In this case,
the product and service should be designed in a way that it will be both aesthetically attracting
and effectively working (Fiore, 2010). For the Uber application, it has failed to create customer
satisfaction by denying some of the users a good user experience as a result of its faults. Case in
point, the Uber application is less practical in the sense that the indicated time within which a
driver may make it to the pick-up point may be outdated and wrong at times, and the application
DESIGN PAPER 5
does not give Uber drivers directions to the pickup point, and expects them to manoeuvre their
way to such points. This is highly frustrating to the customers and hence interferes with the
intended customer experience, thus impeding satisfaction.
Process
The element of process involves all the interactions involving the participants in an
interaction and the pathways through which an experience is developed (Fiore, 2010).
Interactions within any business premise or as designed by the designer should be aimed at
promoting a good experience for the consumer. Dewey’s theory of experience demonstrates that
customers rely on their perceptions as shaped by their previous experiences to make judgements
on their expectations (Dewey, 1934). Case in point, for my case, I would hardly apply for
another Uber taxi after the experience I had with the driver in Pittsburgh considering the
perception that I have created of their services. The designers of the Uber application hence
failed to incorporate pathways that would facilitate improved customer experience, including a
management team that would play the middleman role between the customer and the driver. This
would have helped my case as the team would have guided the driver to my location without
much of a struggle.
Place
The location of a business is also important in cultivating the experience of the customers
considering the element of aesthetics as defined by Dewey (Fiore, 2010). In his definition,
Dewey considered the aspect of aesthetic as playing the role of and emotional binding agent
between the intellect of the customer and the practicability of the product to form the experience
(Quay, 2013). Place plays a major role in creating a good customer experience as it defines
convenience. Being an online business, the Uber application provides a good experience for the
DESIGN PAPER 6
customers. However, the connection between the application for the services and the provision of
the services is poor, an aspect that interferes with the user experience.
Performance
Design does not simply involve how something feels or looks. Rather, it has more to do
with how the thing operates and its impact on the environment, individuals, or the society at
large (Kolko, 2011). When such an aspect is overlooked, the results are a large deviation from
the intended experience, and in worst cases total failure of the design. The designers of the Uber
application failed to realize how important it is to create an application that stays updated in
terms of the GPS and can easily create directions for the customers. Dewey established that in as
much as designers cannot directly shape the experience of their audiences, they can manipulate
such experience by ensuring that the form that they design is not only aesthetically welcoming,
but also practical.
Conclusion
It is clear that the designer of the Uber taxi business failed to consider the collaboration
of the major drivers of consumer experience, hence leading to failure of the design to equally
satisfy all consumers. The design fails to create a proper process by limiting effective interaction
of the participants involved, including the providers of the application services, the drivers, and
the customers. The performance of the program is also problematic as the design does not
provide drivers with proper GPS services that would allow them to easily locate their customers
upon applying for transport services. Without GPS guidance, the drivers lose out on business as
they are at times forced to contact their customers to provide them with directions, which results
in further inconveniences such as time wasting and cancellation of trips. As much as online
services provide convenience for the consumers, if not properly managed, like in Uber’s case,
DESIGN PAPER 7
they come second to the traditional business approaches, such as stopping a taxi on the road. To
establish services that are aesthetically pleasing, satisfying, and enjoyable. Uber designers should
reconsider the design of their software and put in place interactive options that would allow both
the drivers and customers to benefit from connectivity help. The software should be designed in
a way that not only includes a GPS, but the GPS is able to track the customers, to make it easy
for the drivers to locate such customers and to increase customer experience.
DESIGN PAPER 8
References
Dewey, J. (1934). Art as Experience. New York: The Berkley Publishing Group.
Fiore, A. M. (2010). Understanding Aesthetics for the Merchandising and Design Professional.
New York: Fairchild Books.
Kolko, J. (2011). Thoughts on Interaction Design. Burlington, MA: Elsevier.
Quay, J. (2013). Education, Experience and Existence: Engaging Dewey, Peirce and Heidegger.
New York: Routledge.

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