Presentation Method

Running head: PRESENTATION METHOD 1
Presentation Method
Student’s Name
Institutional Affiliation
PRESENTATION METHOD 2
Presentation Method
The choice of an effective presentation method starts with goal identification. After that,
depending on the objectives that the training plan endeavors to achieve, an individual or an
organization can make a justified choice. As such, the plan won’t be problematic to implement.
Among the choices, based on the needs assessment conducted in week 2, and considering the
critical purposes of the learning intervention, the best choice is a simulation. When applying the
simulation method, imitation of a real-life process takes place. In such a case, the audience or the
team that someone is training comes into contact with a lifelike experience: most commonly,
technology is put in place to enhance the experience (Faria, 2001).
A leading benefit in using the simulation training is that it is a proven, dependable and
successful approach of training irrespective of the concept and the complexities of the process.
More so, apart from the provision of general experience, it can also enable people to specialize in
a particular area. Above all, apart from just informing, they educate individuals interestingly and
memorably such that they can retain the knowledge learned for a long time (Faria, 2001). In this
respect, it is reliable not only for knowledge and skills acquisition but also enhancing retention.
Instructional Goals
Any training intended to make people learn something has specific goals. For this one,
the primary objective is to enhance decision making. As a critical element for individual and
organizational success, it is essential to ensure that people make decisions in the right way. As a
result, it is possible to minimize conflicts and repetition of mistakes. Therefore, decision making
needs to be a crucial part of the learning session. The other objective is to enhance the experience
of management. At this point, it is imperative for everyone to be conversant with operations even
PRESENTATION METHOD 3
if they are not directly involved. The main point, here, is that they should be able to identify
when things are working wrongly (Butler & Reddy, 2010).
Content and Agenda
Importance of the organization: the most common use of simulation in a given situation
is to make people and corporate settings better. When simulating the process, the audience of the
training will learn the purpose of doing things differently and the purpose of their institutions.
Decisions that affect performance: the second agenda of the simulation is analyzing
matters to do with the way to effectively handle situations to avoid disappointments. Most
commonly, it can happen if they do things right. In the end, everyone should have some
knowledge that is applicable not only to the work-related situation but at the individual level to
make him/her more productive.
Training Materials
Training simulation often includes programs that improve skills, educate employees, and
make people more aware of business operations among other needs. In a way to convince them
that there are alternative and better approaches of tasks performance compared to what they are
used to, incorporation of technology is essential. In fact, it is the best way to ensure there is
higher engagement since the training process will be more engaging.
In such a case, one of the training materials includes computers carrying the programs to
be presented. Formats should vary, but the main one should be videos with demonstrations of
real-life scenarios. PowerPoint slides are also another reliable way to deliver the message.
Similarly, charts can come along as aids in a way to illustrate the situation more precisely.
PRESENTATION METHOD 4
References
Butler, M. J., & Reddy, P. (2010). Developing critical understanding in HRM students: Using
innovative teaching methods to encourage deep approaches to study. Journal of
European Industrial Training, 34(8/9), 772-789.
Faria, A. J. (2001). The changing nature of business simulation/gaming research: A brief
history. Simulation & Gaming, 32(1), 97-110.

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