VIDEO GAMES AND JUVENILE DELINQUENCY                                                                                                        3 
In addition to the above, these violent video games may also lead to a personality 
disorder known as the psychopathic personality trait. According to (Anderson, 2000), this 
disorder is characterized by the lack of interpersonal relationship between a youth and his/her 
peers. Once a teenager starts to isolate himself/herself then the parents or even their peers cannot 
tell what they have in mind. The current generation is more concerned with being in the know for 
the newest version of James Bond game than knowing how their friends are doing, which is sad, 
because then they end up lacking emotions and they become slaves  to these games. This has 
increased juvenile delinquency because the youth’s attachment to these games may cause them 
to steal in order to buy the latest version.  
Lastly, violent video games send out the wrong kind of information and teachings to the 
teenagers who play them. I mean, if a player on the screen is rewarded and worse, promoted to 
the next level of the game for killing or beating up someone on the road to their quest, then the 
kids will think that it is okay and acceptable to do so because it was done in self-defense (Hall, 
2011) . These videos promote and encourage fighting, stabbing and even shooting. The young 
people have become experts in these acts such that applying then in real life situations just comes 
naturally and automatically like a reflex. These bad values are what have led to the increase of 
juvenile acts because they do not see anything wrong with whatever they do.  
In conclusion, it, therefore, goes without saying that video games and juvenile 
delinquency are highly correlated. This is because violent video games promote aggression, 
anger, change in behavior, isolation, fighting, shooting and arrogance among others, and all these 
are the first steps to crime cases by these teenagers because they end up having  a lot of 
unresolved issues (Anderson C. , 2004). It is, therefore, important to limit the time juveniles 
spend on television and video games especially the violent ones.