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VISUAL DISPLAY SYSTEMS
transmit real-time imagery, which led to the invention of display systems. As computers grew in
sophistication, therefore, developers constantly dug for ways through which they could capture
human perceptions by improving image and motion quality. Computers are currently using
visual display systems as human-machine interfaces because they are in need of an interface that
exploits the natural vision perception (Lantz, 2007). Due to rapid improvements, human beings
currently need the kind of display that is capable of stimulating the entire retina, with the
provision of flexible eye rotation physical displacement and head rotation. This was made
possible in the 1960’s when Ivan Sutherland pioneered the head-Mounted display technology.
This innovation has also matured over time resulting into the production of head-mounted
simulators which are used during military training, not to forget inexpensive video gaming
equipment produced by the likes of Sony. One could argue that this novel transformation brought
to the fore an efficient video display system but according to a survey study conducted by
Bablani and Rolland (2003), there are very few people that use HDM technology. This is the
case because head-mounted display systems have multiple drawbacks, including a limitation of
the content that is available in the immersive video/3D graphics format. Full-motion immersive
image formats are at the infancy stage because the virtual environment sector of technology is
growing rather sluggishly (Bablani & Rolland, 2003). It is barely possible to grow this sector at a
reasonable rate, given the fact that gaming display systems and military training equipment have
limited uses. This identifies one of the drawbacks associated with the evolution of video display
systems because a growth in one sector requires a parallel evolution in the quality of information
to be relayed. Unless there is simultaneous growth, therefore, the future of visual display
technology will be bright but the nature of its application remains bleak. Chao (2017) on the